Humanoid, Kobold
EV 3 for four minions
Immunity: โ
Weakness: โ
Movement: โ
With Captain: +1 bonus to speed
Might
0
Agility
+2
Reason
0
Intuition
0
Presence
0
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object per minion
≤11
1 damage
12–16
2 damage; the tiro can shift 1 square
17+
3 damage; the tiro shifts up to 2 squares
Effect: The target can't shift until the start of the tiro's next turn.
★
Shield? Shield!
While adjacent to an ally who also has this trait, the tiro has stability 1, has cover, and grants cover to allies.