Immunity: โ
Weakness: โ
Movement: โ
Might
+2
Agility
+1
Reason
-3
Intuition
+1
Presence
-1
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ One creature or object
≤11
9 damage
12–16
14 damage
17+
18 damage
Effect: If this ability gains an edge or has a double edge, it deals an extra 4 damage.
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ One creature or object
≤11
8 damage
12–16
12 damage; M<1 bleeding (save ends)
17+
15 damage; M<2 bleeding (save ends)
Effect: While bleeding this way, the target takes a bane on tests to search for the lightbender while they are hidden.
⚔ 3 burst
◎ Each enemy in the area
≤11
I<0 dazed (save ends)
12–16
I<1 dazed (save ends)
17+
I<2 dazed (save ends)
Effect: While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.
⚔ Self
◎ Self
Trigger: The lightbender takes damage from a strike.
Effect: The lightbender halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the lightbender can immediately attempt to hide as a free maneuver.
★
Avoidance
Any effect on the lightbender that would be ended by a saving throw instead ends automatically at the end of their next turn.