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Lightbender

Level 3 Elite Ambusher ยท Draw Steel Monsters v1

Lightbender

Level 3 Elite Ambusher
Beast, Lightbender EV 20
Size
2
Speed
10
Stamina
100
Stability
1
Free Strike
5
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +2
A +1
R -3
I +1
P -1
Flash Swipe 2d10 + 2
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 2 ◎ One creature or object
≤11 9 damage
12–16 14 damage
17+ 18 damage
Effect: If this ability gains an edge or has a double edge, it deals an extra 4 damage.
Piercing Tails 2d10 + 2
Melee, Strike, Weapon ◎ Main action
⚔ Melee 2 ◎ One creature or object
≤11 8 damage
12–16 12 damage; M<1 bleeding (save ends)
17+ 15 damage; M<2 bleeding (save ends)
Effect: While bleeding this way, the target takes a bane on tests to search for the lightbender while they are hidden.
Hypnotic Mane 2d10 + 2
5 Malice
Area, Magic ◎ Maneuver
⚔ 3 burst ◎ Each enemy in the area
≤11 I<0 dazed (save ends)
12–16 I<1 dazed (save ends)
17+ I<2 dazed (save ends)
Effect: While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.
Stalker's Afterimage
Triggered action
Magic
⚔ Self ◎ Self
Trigger: The lightbender takes damage from a strike.
Effect: The lightbender halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the lightbender can immediately attempt to hide as a free maneuver.
Avoidance
Any effect on the lightbender that would be ended by a saving throw instead ends automatically at the end of their next turn.