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Lightbender Pouncer

Level 3 Elite Harrier ยท Draw Steel Monsters v1

Lightbender Pouncer

Level 3 Elite Harrier
Beast, Lightbender EV 20
Size
2
Speed
10
Stamina
100
Stability
1
Free Strike
5
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +2
A +1
R -3
I +1
P -1
Pounce 2d10 + 2
Signature Ability
Charge, Melee, Strike, Weapon ◎ Main action
⚔ Melee 2 ◎ Two creatures or objects
≤11 7 damage
12–16 11 damage; A<1 prone
17+ 14 damage; A<2 prone
Effect: The pouncer can make a free strike against each target they knock prone.
Sparking Tail Whip 2d10 + 2
Area, Magic ◎ Main action
⚔ 2 burst ◎ Each enemy and object in the area
≤11 4 damage
12–16 7 damage; A<1 the target is dazzled (save ends)
17+ 10 damage; A<2 the target is dazzled (save ends)
Effect: A dazzled target takes a bane on strikes and has line of effect only within 1 square.
Illusory Feint 2d10 + 2
5 Malice
Area, Magic, Ranged ◎ Maneuver
⚔ 3 cube within 10 ◎ Each enemy in the area
≤11 I<0 dazed (save ends)
12–16 I<1 dazed (save ends)
17+ I<2 dazed (save ends)
Effect: While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.
Striking Afterimage
Triggered action
Magic
⚔ Self ◎ Self
Trigger: The pouncer takes damage from a strike.
Effect: The pouncer halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the pouncer can immediately attempt to hide as a free maneuver.
Avoidance
Any effect on the pouncer that would be ended by a saving throw instead ends automatically at the end of their next turn.