Immunity: โ
Weakness: โ
Movement: โ
Might
+2
Agility
+1
Reason
-3
Intuition
+1
Presence
-1
◆
2d10 + 2
Signature Ability
Charge,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ Two creatures or objects
≤11
7 damage
12–16
11 damage; A<1 prone
17+
14 damage; A<2 prone
Effect: The pouncer can make a free strike against each target they knock prone.
Area,
Magic
◎ Main action
⚔ 2 burst
◎ Each enemy and object in the area
≤11
4 damage
12–16
7 damage; A<1 the target is dazzled (save ends)
17+
10 damage; A<2 the target is dazzled (save ends)
Effect: A dazzled target takes a bane on strikes and has line of effect only within 1 square.
Area,
Magic,
Ranged
◎ Maneuver
⚔ 3 cube within 10
◎ Each enemy in the area
≤11
I<0 dazed (save ends)
12–16
I<1 dazed (save ends)
17+
I<2 dazed (save ends)
Effect: While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.
⚔ Self
◎ Self
Trigger: The pouncer takes damage from a strike.
Effect: The pouncer halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the pouncer can immediately attempt to hide as a free maneuver.
★
Avoidance
Any effect on the pouncer that would be ended by a saving throw instead ends automatically at the end of their next turn.