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Lizardfolk Bloodeye

Level 1 Platoon Hexer · Draw Steel Monsters v1

Lizardfolk Bloodeye

Level 1 Platoon Hexer
Humanoid, Lizardfolk EV 6
Size
1M
Speed
5
Stamina
20
Stability
0
Free Strike
3
Immunity: Weakness:
Movement: Swim
M +1
A +1
R 0
I +2
P 0
Bola Knock 2d10 + 2
Signature Ability
Ranged, Strike, Weapon ◎ Main action
⚔ Ranged 5 ◎ One creature or object
≤11 5 acid damage; A<0 restrained (save ends)
12–16 7 damage; A<1 restrained (save ends)
17+ 9 damage; A<2 restrained (save ends)
Bloodshot 2d10 + 2
2 Malice
Ranged, Strike, Weapon ◎ Main action
⚔ Ranged 10 ◎ One creature
≤11 5 acid damage; M<0 the target has line of effect only within 4 squares (save ends)
12–16 7 acid damage; M<1 the target has line of effect only within 3 squares (save ends)
17+ 9 acid damage; M<2 the target has line of effect only within 2 squares (save ends)
Reptilian Escape
While the bloodeye has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.