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Lizardfolk Deathrex

Level 1 Leader · Draw Steel Monsters v1

Lizardfolk Deathrex

Level 1 Leader
Humanoid, Lizardfolk EV 12
Size
2
Speed
5
Stamina
80
Stability
2
Free Strike
4
Immunity: — Weakness: —
Movement: Climb, swim
M +3
A +2
R 0
I +1
P +2
◆ Ripper Spear 2d10 + 3
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 3 ◎ Two creatures or objects
≤11 7 damage; pull 1; A<1 bleeding (save ends)
12–16 10 damage; pull 1; A<2 bleeding (save ends)
17+ 12 damage; pull 2; A<3 bleeding (save ends)
1 Malice: One target adjacent to the deathrex is grabbed in the deathrex's mouth.
◆ Death Roll 2d10 + 2
3 Malice
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One grabbed creature or object
≤11 8 damage; M<1 dazed (save ends)
12–16 12 damage; M<2 dazed (save ends)
17+ 15 damage; M<3 dazed (save ends)
Effect: The target is no longer grabbed by the deathrex, and the deathrex slides them up to 5 squares.
◆ Trundle
◎ Maneuver
⚔ Self ◎ Self
Effect: The deathrex moves up to their speed. They make a free strike against each creature who makes an opportunity attack against them during this movement.
◆ Swat the Fly
Triggered action
Melee
⚔ Melee 1 ◎ The triggering creature or object
Trigger: A creature or object within distance moves or shifts away from the deathrex.
Effect: The deathrex slides the target up to 5 squares.
◆ Snack Attack
Villain Action 1
Area
⚔ 10 burst ◎ Self and each ally in the area
Effect: Each target moves up to their speed and can make a free strike. Each target gains temporary Stamina equal to the damage they deal.
◆ Shed Some Skin
Villain Action 2
⚔ Self ◎ Self
Effect: The deathrex shifts up to their speed, leaving behind a shed skin duplicate in the space they started in. The duplicate acts on the deathrex's turn and has the deathrex's characteristics, but has 10 Stamina and no villain actions.
◆ Thresher Thrasher
Villain Action 3
Area
⚔ 10 burst ◎ Self and each ally in the area
Effect: Each target moves up to their speed. Until the end of the encounter, whenever a creature comes adjacent to a target or starts their turn there, the target can make a free strike against them.
★
Rex Reptilian Escape
While the deathrex has a tail, whenever they are affected by an effect that can be ended by a saving throw or that ends at the end of their next turn, they can lose their tail to immediately end that effect, then shift up to 2 squares.