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Lizardfolk Deathrex

Level 1 Leader · Draw Steel Monsters v1

Lizardfolk Deathrex

Level 1 Leader
Humanoid, Lizardfolk EV 12
Size
2
Speed
5
Stamina
80
Stability
2
Free Strike
4
Immunity: Weakness:
Movement: Climb, swim
M +3
A +2
R 0
I +1
P +2
Ripper Spear 2d10 + 3
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 3 ◎ Two creatures or objects
≤11 7 damage; pull 1; A<1 bleeding (save ends)
12–16 10 damage; pull 1; A<2 bleeding (save ends)
17+ 12 damage; pull 2; A<3 bleeding (save ends)
1 Malice: One target adjacent to the deathrex is grabbed in the deathrex's mouth.
Death Roll 2d10 + 2
3 Malice
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One grabbed creature or object
≤11 8 damage; M<1 dazed (save ends)
12–16 12 damage; M<2 dazed (save ends)
17+ 15 damage; M<3 dazed (save ends)
Effect: The target is no longer grabbed by the deathrex, and the deathrex slides them up to 5 squares.
Trundle
◎ Maneuver
⚔ Self ◎ Self
Effect: The deathrex moves up to their speed. They make a free strike against each creature who makes an opportunity attack against them during this movement.
Swat the Fly
Triggered action
Melee
⚔ Melee 1 ◎ The triggering creature or object
Trigger: A creature or object within distance moves or shifts away from the deathrex.
Effect: The deathrex slides the target up to 5 squares.
Snack Attack
Villain Action 1
Area
⚔ 10 burst ◎ Self and each ally in the area
Effect: Each target moves up to their speed and can make a free strike. Each target gains temporary Stamina equal to the damage they deal.
Shed Some Skin
Villain Action 2
⚔ Self ◎ Self
Effect: The deathrex shifts up to their speed, leaving behind a shed skin duplicate in the space they started in. The duplicate acts on the deathrex's turn and has the deathrex's characteristics, but has 10 Stamina and no villain actions.
Thresher Thrasher
Villain Action 3
Area
⚔ 10 burst ◎ Self and each ally in the area
Effect: Each target moves up to their speed. Until the end of the encounter, whenever a creature comes adjacent to a target or starts their turn there, the target can make a free strike against them.
Rex Reptilian Escape
While the deathrex has a tail, whenever they are affected by an effect that can be ended by a saving throw or that ends at the end of their next turn, they can lose their tail to immediately end that effect, then shift up to 2 squares.