Humanoid, Lizardfolk
EV 3 for four minions
Immunity: —
Weakness: —
Movement: Swim
With Captain: +2 bonus to speed
Might
+1
Agility
+2
Reason
0
Intuition
0
Presence
0
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object per minion
≤11
1 damage
12–16
2 damage; slide 2
17+
3 damage; slide 2
★
Reptilian Escape
While the grunt has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.