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Lizardfolk Grunt

Level 1 Minion Harrier · Draw Steel Monsters v1

Lizardfolk Grunt

Level 1 Minion Harrier
Humanoid, Lizardfolk EV 3 for four minions
Size
1M
Speed
6
Stamina
4
Stability
0
Free Strike
1
Immunity: Weakness:
Movement: Swim With Captain: +2 bonus to speed
M +1
A +2
R 0
I 0
P 0
Snap and Toss 2d10 + 2
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object per minion
≤11 1 damage
12–16 2 damage; slide 2
17+ 3 damage; slide 2
Reptilian Escape
While the grunt has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.