Humanoid, Lizardfolk
EV 3 for four minions
Immunity: —
Weakness: —
Movement: Swim
With Captain: +2 bonus to Stamina
Might
+2
Agility
+1
Reason
0
Intuition
0
Presence
0
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object per minion
≤11
1 damage
12–16
2 damage
17+
3 damage
Effect: The target takes a bane on their next strike.
★
Reptilian Escape
While the shellguard has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.