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Lizardfolk Shellguard

Level 1 Minion Defender · Draw Steel Monsters v1

Lizardfolk Shellguard

Level 1 Minion Defender
Humanoid, Lizardfolk EV 3 for four minions
Size
1L
Speed
5
Stamina
6
Stability
1
Free Strike
1
Immunity: Weakness:
Movement: Swim With Captain: +2 bonus to Stamina
M +2
A +1
R 0
I 0
P 0
Shield Smash 2d10 + 2
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object per minion
≤11 1 damage
12–16 2 damage
17+ 3 damage
Effect: The target takes a bane on their next strike.
Reptilian Escape
While the shellguard has a tail, whenever they are grabbed, prone, slowed, or weakened, they can lose their tail to immediately end that condition, then shift up to 2 squares.