Draconian, Dragon, Humanoid
EV 32
Immunity: Acid 6
Weakness: —
Movement: Fly
Might
+1
Agility
+3
Reason
+1
Intuition
+2
Presence
+2
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ Two creatures or objects
≤11
10 damage
12–16
15 damage; M<1 slowed (save ends)
17+
18 damage; M<2 slowed (save ends)
Effect: Locratix deals 6 damage to each creature or object in a 2 × 1 line behind the target.
Area,
Magic
◎ Main action
⚔ 3 × 1 line within 1
◎ Each enemy in the area
≤11
7 acid damage; M<1 dazed (save ends)
12–16
12 acid damage; M<2 dazed (save ends)
17+
15 acid damage; M<3 dazed (save ends)
Effect: While dazed this way, a target takes an extra 6 damage from Locratix's abilities.
⚔ Self
◎ Self
Effect: Locratix flies up to her speed. Any creature adjacent to the space on the ground she took off from who has A<2 is knocked prone.
◆
2d10 + 3
Triggered action
⚔ Melee 2
◎ The triggering creature
Trigger: A creature within distance moves or is force moved.
≤11
7 acid damage; A<1 the target's speed is 0 (EoT)
12–16
12 acid damage; A<2 the target's speed is 0 (EoT)
17+
15 acid damage; A<3 the target's speed is 0 (EoT)
★
Flighty
When Locratix deals rolled damage to an enemy, that enemy can't use Locratix as the trigger for any of their triggered actions until the start of Locratix's next turn.
★
Absorbing Scales
When Locratix takes damage of any type for which she has damage immunity, she has damage immunity 6 against the next strike made against her.