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Locratix the Morningstar

Level 6 Elite Harrier · Draw Steel Monsters v1

Locratix the Morningstar

Level 6 Elite Harrier
Draconian, Dragon, Humanoid EV 32
Size
1M
Speed
8
Stamina
160
Stability
2
Free Strike
7
Immunity: Acid 6 Weakness:
Movement: Fly
M +1
A +3
R +1
I +2
P +2
Skewer 2d10 + 3
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 10 damage
12–16 15 damage; M<1 slowed (save ends)
17+ 18 damage; M<2 slowed (save ends)
Effect: Locratix deals 6 damage to each creature or object in a 2 × 1 line behind the target.
Acidic Stun 2d10 + 3
2 Malice
Area, Magic ◎ Main action
⚔ 3 × 1 line within 1 ◎ Each enemy in the area
≤11 7 acid damage; M<1 dazed (save ends)
12–16 12 acid damage; M<2 dazed (save ends)
17+ 15 acid damage; M<3 dazed (save ends)
Effect: While dazed this way, a target takes an extra 6 damage from Locratix's abilities.
Takeoff
◎ Maneuver
⚔ Self ◎ Self
Effect: Locratix flies up to her speed. Any creature adjacent to the space on the ground she took off from who has A<2 is knocked prone.
Stay Back! 2d10 + 3
Triggered action
Melee
⚔ Melee 2 ◎ The triggering creature
Trigger: A creature within distance moves or is force moved.
≤11 7 acid damage; A<1 the target's speed is 0 (EoT)
12–16 12 acid damage; A<2 the target's speed is 0 (EoT)
17+ 15 acid damage; A<3 the target's speed is 0 (EoT)
Flighty
When Locratix deals rolled damage to an enemy, that enemy can't use Locratix as the trigger for any of their triggered actions until the start of Locratix's next turn.
Absorbing Scales
When Locratix takes damage of any type for which she has damage immunity, she has damage immunity 6 against the next strike made against her.