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Lord Syuul

Level 6 Solo · Draw Steel Monsters v1

Lord Syuul

Level 6 Solo
Horror, Voiceless Talker EV 96
Size
1M
Speed
7
Stamina
450
Stability
3
Free Strike
7
Immunity: Psychic 10 Weakness:
Movement: Hover, teleport
M +1
A +3
R +4
I +4
P +3
Tentacle Grab 2d10 + 4
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 2 ◎ Two creatures or objects
≤11 11 damage; A<2 grabbed
12–16 17 damage; A<3 grabbed
17+ 20 damage; A<4 grabbed
2 Malice: The distance of this ability increases to melee 10. Each target grabbed by Lord Syuul is pulled up to 10 squares.
Dampening Grenade 2d10 + 4
Area, Psionic, Ranged ◎ Main action
⚔ 2 cube within 5 ◎ Each enemy in the area
≤11 6 damage; the effect ends after 2 turns
12–16 10 damage; the effect ends at the end of Lord Syuul's next turn
17+ 13 damage; the effect lasts until the end of the encounter
Effect: Any supernatural ability used by a creature in the area has a double bane. All reactive tests made against magic or psionic effects in the area have a double edge.
Mind Blown 2d10 + 4
7 Malice
Melee, Psionic, Strike ◎ Main action
⚔ Melee 1 ◎ One grabbed enemy
≤11 12 damage
12–16 20 damage
17+ 24 damage
Effect: If this action reduces the target to 0 Stamina and they have a brain, their brain explodes, instantly killing them.
You Come With Me
Psionic ◎ Maneuver
⚔ Self ◎ Self
Effect: Lord Syuul can teleport up to 5 squares along with each creature and object he has grabbed. He can release grabbed creatures before or after teleporting.
Adaptability
Triggered action
Psionic
⚔ Self ◎ Self
Trigger: Lord Syuul takes damage that has a damage type.
Effect: Until the start of his next turn, Lord Syuul gains immunity 5 to the triggering damage type.
See Only Me 2d10 + 4
Villain Action 1
Area, Psionic
⚔ 10 burst ◎ Each enemy in the area
Effect: Each target makes an Intuition test.
≤11 16 psychic damage; the target has no line of effect to any creature except Lord Syuul, and takes a bane on strikes targeting Lord Syuul (save ends)
12–16 13 psychic damage; the target has no line of effect to any creature except Lord Syuul (save ends)
17+ 7 psychic damage
Phantom Pain
Villain Action 2
Psionic
⚔ Self ◎ Self
Effect: Lord Syuul becomes invisible, can teleport up to 10 squares, and projects an illusory double within 10 squares. The double can't move or act, but Lord Syuul can use psionic abilities as if he were in its space. Whenever a creature touches or damages the double with a melee strike, they take 10 psychic damage. If Lord Syuul takes damage, his invisibility ends and the double disappears.
Mindshatter 2d10 + 4
Villain Action 3
Area, Psionic
⚔ 5 burst ◎ Each creature in the area
≤11 7 psychic damage
12–16 13 psychic damage
17+ 16 psychic damage
Effect: Until the end of the encounter, each target has damage weakness 3.
Solo Monster
End Effect: At the end of each of his turns, Lord Syuul can take 10 damage to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: Lord Syuul can take two turns each round. He can't take turns consecutively.
Mind Over Manners
Whenever Lord Syuul uses a psionic ability, he can do so as if he were in the space of any creature within his line of effect who he has observed using a psionic ability.