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Lydixavus the Deadeye

Level 6 Elite Artillery · Draw Steel Monsters v1

Lydixavus the Deadeye

Level 6 Elite Artillery
Draconian, Dragon, Humanoid EV 32
Size
1M
Speed
5
Stamina
140
Stability
2
Free Strike
7
Immunity: Acid 6 Weakness:
Movement: Fly
M -1
A +3
R +3
I +3
P +1
Breathsnipe 2d10 + 3
Signature Ability
Ranged, Strike, Weapon ◎ Main action
⚔ Ranged 15 ◎ One enemy
≤11 10 cold damage
12–16 16 cold damage; the target takes a bane on their next strike
17+ 19 cold damage; the target has a double bane on their next strike
Ice Lob 2d10 + 3
Area, Magic, Ranged ◎ Main action
⚔ 2 cube within 10 ◎ Each creature and object in the area
≤11 7 cold damage; M<1 dazed (save ends)
12–16 10 cold damage; M<2 dazed (save ends)
17+ 15 cold damage; M<3 dazed (save ends)
Parting Gift
◎ Maneuver
⚔ Self ◎ Self
Effect: Lydixavus flies up to their speed, leaving a size 1S ice mine in the space they took off from. The ice mine explodes when an enemy enters its space, using the power roll for the Ice Lob ability and targeting the triggering creature and each creature and object adjacent to the ice mine.
Wasn't Aiming For You
Triggered action
⚔ Self ◎ Self
Trigger: Lydixavus obtains a tier 1 outcome on their signature ability.
Effect: Lydixavus uses their signature ability again, targeting a creature within 5 squares of the original target.
Scorekeeping Scales
Lydixavus knows the location of every creature who has ever dealt damage to them. If any of those creatures are within 20 squares of Lydixavus, Lydixavus always has line of effect to them as long as a size 1 opening exists between Lydixavus and the target.