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Manticore

Level 4 Solo · Draw Steel Monsters v1

Manticore

Level 4 Solo
Beast, Manticore EV 72
Size
2
Speed
10
Stamina
350
Stability
2
Free Strike
6
Immunity: Weakness:
Movement: Fly
M +4
A +3
R 0
I 0
P -1
Carnivorous Bite 2d10 + 4
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object
≤11 12 damage; A<2 bleeding (save ends)
12–16 17 damage; A<3 bleeding (save ends)
17+ 21 damage; A<4 bleeding (save ends)
Effect: If the target is frightened, this ability gains an edge.
Tail Spike 2d10 + 4
Ranged, Strike, Weapon ◎ Main action
⚔ Ranged 10 ◎ Two creatures or objects
≤11 6 damage; A<2 4 poison damage
12–16 11 damage; A<3 4 poison damage, weakened (save ends)
17+ 14 damage; A<4 4 poison damage, weakened (save ends)
1 Malice: While weakened this way, a target takes 1d6 poison damage at the start of each of their turns.
Harrying Claws 2d10 + 4
Melee, Strike, Weapon ◎ Maneuver
⚔ Melee 1 ◎ Two creatures or objects
≤11 Slide 1; A<2 3 damage
12–16 Slide 2; A<3 5 damage
17+ Slide 4; A<4 7 damage
Reflexive Instinct
2 Malice
Ranged ◎ Triggered action
⚔ Ranged 10 ◎ The triggering creature
Trigger: A creature within distance deals damage to the manticore.
Effect: The manticore shifts up to 5 squares into the air, then can use Tail Spike against the target.
Trumpeting Howl
Villain Action 1
Area, Magic
⚔ 5 burst ◎ Each creature in the area
≤11 Frightened (EoT); if the target is frightened, P<2 they are instead frightened (save ends)
12–16 Frightened (EoT); if the target is frightened, P<3 they are instead frightened (save ends)
17+ Frightened (EoT); if the target is frightened, P<4 they are instead dazed (save ends)
Cornered Predator
Villain Action 2
⚔ Self ◎ Self
Effect: The manticore shifts up to their speed, then can use Tail Spike against each enemy within distance of that ability.
Debilitating Poison
Villain Action 3
⚔ Self ◎ Self
Effect: The manticore sours their poison with enmity. Until the end of the encounter, the manticore has a double edge on power rolls against weakened creatures. Additionally, any creature weakened by the manticore's Tail Spike ability has their speed halved and takes an extra 3 poison damage at the start of each of their turns.
Solo Monster
End Effect: At the end of each of their turns, the manticore can take 10 damage and end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The manticore can take two turns each round. They can't take turns consecutively.
Agile Predator
Whenever the manticore deals damage to a creature, they don't provoke opportunity attacks from that creature during that turn.