Immunity: —
Weakness: —
Movement: Burrow
Might
+4
Agility
+3
Reason
0
Intuition
+3
Presence
0
◆
2d10 + 4
Signature Ability
Area,
Ranged,
Weapon
◎ Main action
⚔ 3 cube within 5
◎ Each enemy and object in the area
≤11
6 damage; I<2 dazed (save ends)
12–16
10 damage; I<3 dazed (save ends)
17+
14 damage; I<4 dazed (save ends)
Effect: If the target has any effect on them that can be ended by a saving throw or that ends at the end of their turn, they are also knocked prone.
Melee,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
Vertical push 7
12–16
Vertical push 10
17+
Vertical push 12
Effect: Against a target who is prone or grabbed, this ability has a double edge.
⚔ 10 × 2 line within 1
◎ Special
Effect: The ground in the area becomes slick and glossy. Any non-giant who starts or ends their turn in the area is knocked prone and slides 2 squares.
⚔ Self
◎ Self
Trigger: The marble stone giant takes damage.
Effect: The marble stone giant halves the damage, and has damage weakness 3 and a +3 bonus to speed until the end of the encounter. The damage weakness increases by 3 each time the marble stone giant uses this ability in the same encounter.
★
Stonebreaker Flesh
Whenever an enemy obtains a tier 1 outcome on a melee ability used against the marble stone giant, they take a bane on that ability until the end of the encounter.
★
Stone Steps
The marble stone giant ignores difficult terrain.
★
Stone Swim
The marble stone giant can burrow through stone, but can't drag other creatures underground when they do so.