Horror, Voiceless Talker
EV 32
Immunity: Psychic 6
Weakness: —
Movement: Fly, hover
Might
-1
Agility
+3
Reason
+1
Intuition
+2
Presence
0
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
11 damage
12–16
17 damage; A<2 grabbed
17+
21 damage; A<3 grabbed
Psionic,
Ranged,
Strike
◎ Main action
⚔ Ranged 5
◎ Two creatures
≤11
10 damage; R<1 the mindkiller is invisible to the target (save ends)
12–16
15 damage; R<2 the mindkiller is invisible to the target (save ends)
17+
18 damage; R<3 the mindkiller is invisible to the target (save ends)
Melee,
Psionic,
Strike
◎ Maneuver
⚔ Melee 1
◎ One creature
Effect: The target must be grabbed by the mindkiller. If the target has R<2 they take a -1 penalty to their Reason, Intuition, or Presence score and the mindkiller has a +1 bonus to the same score, all until the end of the encounter.
⚔ Self
◎ Self
Trigger: The mindkiller takes damage.
Effect: The mindkiller halves the damage. If the mindkiller has a creature grabbed, that creature takes the other half of the damage.
3 Malice: A grabbed creature takes the damage instead of the mindkiller.
★
Brain Latch
The mindkiller can grab creatures who are size 4 or smaller, using their Reason score in place of Might. A creature grabbed by the mindkiller takes a bane on ability rolls made to escape the grab.
★
Psionic Conductor
Whenever a non-minion voiceless talker within 5 squares of the mindkiller uses a psionic ability, they can do so as if they were in the mindkiller's space.
★
Nimble
The mindkiller can move through enemies' spaces at their usual speed.