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Mindkiller

Level 6 Elite Hexer · Draw Steel Monsters v1

Mindkiller

Level 6 Elite Hexer
Horror, Voiceless Talker EV 32
Size
1S
Speed
6
Stamina
140
Stability
2
Free Strike
7
Immunity: Psychic 6 Weakness:
Movement: Fly, hover
M -1
A +3
R +1
I +2
P 0
Killer Claws 2d10 + 3
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object
≤11 11 damage
12–16 17 damage; A<2 grabbed
17+ 21 damage; A<3 grabbed
Concealing Strike 2d10 + 3
2 Malice
Psionic, Ranged, Strike ◎ Main action
⚔ Ranged 5 ◎ Two creatures
≤11 10 damage; R<1 the mindkiller is invisible to the target (save ends)
12–16 15 damage; R<2 the mindkiller is invisible to the target (save ends)
17+ 18 damage; R<3 the mindkiller is invisible to the target (save ends)
Mindwipe
Melee, Psionic, Strike ◎ Maneuver
⚔ Melee 1 ◎ One creature
Effect: The target must be grabbed by the mindkiller. If the target has R<2 they take a -1 penalty to their Reason, Intuition, or Presence score and the mindkiller has a +1 bonus to the same score, all until the end of the encounter.
Meat Shield
Triggered action
⚔ Self ◎ Self
Trigger: The mindkiller takes damage.
Effect: The mindkiller halves the damage. If the mindkiller has a creature grabbed, that creature takes the other half of the damage.
3 Malice: A grabbed creature takes the damage instead of the mindkiller.
Brain Latch
The mindkiller can grab creatures who are size 4 or smaller, using their Reason score in place of Might. A creature grabbed by the mindkiller takes a bane on ability rolls made to escape the grab.
Psionic Conductor
Whenever a non-minion voiceless talker within 5 squares of the mindkiller uses a psionic ability, they can do so as if they were in the mindkiller's space.
Nimble
The mindkiller can move through enemies' spaces at their usual speed.