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Minotaur

Level 3 Elite Harrier ยท Draw Steel Monsters v1

Minotaur

Level 3 Elite Harrier
Accursed, Humanoid, Minotaur EV 20
Size
2
Speed
8
Stamina
100
Stability
2
Free Strike
5
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +2
A +2
R 0
I +1
P -1
Flail and Blade 2d10 + 2
Signature Ability
Charge, Melee, Strike, Weapon ◎ Main action
⚔ Melee 2 ◎ Two creatures or objects
≤11 7 damage; push 1
12–16 11 damage; push 2
17+ 14 damage; push 3
Effect: The minotaur shifts up to 3 squares.
Primal Bay
3 Malice
◎ Main action
⚔ Self ◎ Self
Effect: Until the end of their next turn, the minotaur has damage immunity 2 and deals an extra 5 damage with strikes. On their next turn, the minotaur can use one additional maneuver.
Goring Horns 2d10 + 2
5 Malice
Charge, Melee, Strike, Weapon ◎ Maneuver
⚔ Melee 2 ◎ One creature or object
≤11 5 damage; I<0 dazed (save ends)
12–16 8 damage; I<1 dazed (save ends)
17+ 9 damage; I<2 dazed (save ends)
Effect: If this ability is used as part of the Charge main action, its potency increases by 1.
Retaliatory Strike
Triggered action
Ranged
⚔ Ranged 8 ◎ The triggering creature
Trigger: A creature within distance deals damage to the minotaur.
Effect: The minotaur uses the Charge main action and either Flail and Blade or Goring Horns against the target.
Minotaur Sense
The minotaur can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.