Accursed, Humanoid, Minotaur, Swarm
EV 12 for four minions
Immunity: โ
Weakness: โ
Movement: โ
With Captain: Gain an edge on strikes
Might
+5
Agility
+5
Reason
0
Intuition
+2
Presence
-1
◆
2d10 + 5
Signature Ability
Charge,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ One creature or object per minion
≤11
4 damage
12–16
7 damage; prone
17+
9 damage; prone; M<3 can't stand (save ends)
Effect: If this ability is used as part of the Charge main action, each creature the stampede moves through who has M<4 is knocked prone.
★
Swarm
The stampede can move through spaces as if they were a size 2 creature, and can occupy other creatures' spaces. At the start of each of the stampede's turns, they can make a free strike against each creature whose space they share.