Accursed, Humanoid, Minotaur
EV 20
Immunity: โ
Weakness: โ
Movement: โ
Might
+2
Agility
+1
Reason
0
Intuition
+2
Presence
-1
◆
2d10 + 2
Signature Ability
Charge,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ Two creatures or objects
≤11
8 damage; pull 1
12–16
12 damage; pull 2
17+
15 damage; pull 3
Effect: A target pulled adjacent to the sunderer is automatically grabbed.
⚔ 3 burst
◎ Each enemy in the area
≤11
P<0 frightened (save ends)
12–16
P<1 frightened (save ends)
17+
P<2 frightened (save ends)
Effect: Until the end of their next turn, the sunderer has damage immunity 2 and deals an extra 5 damage with strikes.
Charge,
Melee,
Strike,
Weapon
◎ Maneuver
⚔ Melee 2
◎ One creature
Special: The target must be grabbed by the sunderer.
≤11
5 damage; M<0 bleeding (save ends)
12–16
8 damage; M<1 bleeding (save ends)
17+
9 damage; M<2 bleeding (save ends)
⚔ Ranged 6
◎ The triggering creature
Trigger: A creature within distance deals damage to the sunderer.
Effect: The sunderer uses the Charge main action and Spiked Maul against the target.
★
Minotaur Sense
The sunderer can't obtain less than a tier 2 outcome when making tests to navigate, search, or seek.