Immunity: Corruption 4, Poison 4
Weakness: Fire 5
Movement: —
Might
+3
Agility
-1
Reason
+1
Intuition
+3
Presence
0
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 3
◎ One creature or object
≤11
6 corruption damage; pull 1
12–16
8 corruption damage; pull 2
17+
10 corruption damage; pull 2; M<3 restrained (save ends)
Effect: The next ability the mummy uses against the target has any potency increased by 1 for the target.
Magic,
Ranged
◎ Main action
⚔ Ranged 10
◎ One creature
≤11
3 corruption damage; I<1 the target is cursed (save ends)
12–16
5 corruption damage; I<2 the target is cursed (save ends)
17+
7 corruption damage; I<3 the target is cursed (save ends)
Effect: A cursed target is bleeding and weakened, and allies gain an edge on strikes made against them.
⚔ 1 burst
◎ The triggering creature
Trigger: The mummy comes within distance of a restrained creature or starts their turn within distance of one.
Effect: The target takes 8 poison damage.