← Browse Monsters

Mummy Lord

Level 4 Leader · Draw Steel Monsters v1

Mummy Lord

Level 4 Leader
Mummy, Undead EV 24
Size
1M
Speed
6
Stamina
155
Stability
4
Free Strike
6
Immunity: Corruption 6, Poison 6 Weakness: Fire 5
Movement:
M +4
A 0
R +2
I +4
P +2
Accursed Slam 2d10 + 4
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 10 corruption damage; I<2 bleeding (save ends)
12–16 14 corruption damage; I<3 bleeding (save ends)
17+ 17 corruption damage; I<4 bleeding (save ends)
Effect: While the target is bleeding this way, the potency of any ability used against them increases by 1 for the target.
Binding Curse 2d10 + 4
1 Malice
Magic, Ranged ◎ Main action
⚔ Ranged 20 ◎ One creature
≤11 7 corruption damage; I<2 frightened (save ends)
12–16 12 corruption damage; I<3 frightened (save ends)
17+ 16 corruption damage; I<4 frightened (save ends)
Effect: While frightened this way, a target takes 4 psychic damage whenever they take a respite activity.
2+ Malice: This ability targets one additional target for each 2 Malice spent.
Summon My Guard
2 Malice
Ranged ◎ Triggered action
⚔ Ranged 10 ◎ Special
Trigger: The mummy lord is made winded for the first time in the encounter.
Effect: One mummy or four ghoul cravers appear within distance.
Plague of Flies 2d10 + 4
Villain Action 1
Area, Magic
⚔ 5 burst ◎ Each enemy in the area
≤11 5 poison damage
12–16 8 poison damage
17+ 10 poison damage
Effect: Each target takes a bane on their next strike.
Land's Guardian
Villain Action 2
⚔ Self ◎ Self
Effect: The mummy lord gains a +2 bonus to speed and can automatically burrow at full speed while moving. They can then use the Dig maneuver. The next time the mummy lord breaches the surface, each creature within 2 squares of the mummy lord makes an Agility test.
≤11 Prone and can't stand (EoT)
12–16 Prone
17+ No effect.
Unbound Horrors 2d10 + 4
Villain Action 3
Area, Magic
⚔ 5 burst ◎ Each enemy in the area
≤11 5 corruption damage; I<2 frightened (save ends)
12–16 8 corruption damage; I<3 frightened (save ends)
17+ 10 corruption damage; I<4 frightened and restrained (save ends)
Cursed Transference
At the end of each of their turns, the mummy lord can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
5 Malice: The effect that is ended is transferred to another creature within 10 squares.