Giant, Ogre
EV 9 for four minions
Immunity: โ
Weakness: โ
Movement: โ
With Captain: Gain an edge on strikes
Might
+4
Agility
+1
Reason
-1
Intuition
0
Presence
+2
◆
2d10 + 4
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ One creature or object per minion
≤11
4 damage
12–16
7 damage; M<3 prone
17+
8 damage; prone
Effect: A target who is already prone takes an extra 4 damage.
★
In My Stead
Whenever the blue blood would make a free strike, an ally within 5 squares can make a free strike instead.
★
Defiant Anger
While winded, the blue blood has damage immunity 2.