Immunity: —
Weakness: —
Movement: —
Might
+2
Agility
0
Reason
-1
Intuition
0
Presence
-1
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ Two creatures or objects
≤11
7 damage; push 2
12–16
11 damage; push 4
17+
14 damage; push 6, prone
Effect: Any target who takes damage from this forced movement takes an extra 4 damage.
Melee,
Strike,
Weapon
◎ Maneuver
⚔ Melee 1
◎ One creature or object
≤11
7 damage
12–16
11 damage; grabbed
17+
14 damage; grabbed
Effect: A target grabbed this way takes a bane on the Escape Grab maneuver.
⚔ 6 × 1 line within 1
◎ Each creature and object in the area
≤11
5 damage
12–16
9 damage
17+
12 damage; prone
Effect: The goon must have a size 1 creature or object grabbed, which they hurl into the area, ending the grab. The hurled creature or object is targeted by the ability, and lands in the last square of the line or the nearest unoccupied square of the goon's choice.
⚔ Melee 1
◎ The triggering creature or object
Trigger: A creature or object within distance moves or shifts away from the goon.
Effect: The goon slides the target up to 5 squares.
★
Defiant Anger
While winded, the goon has damage immunity 2.