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Ogre Juggernaut

Level 2 Elite Harrier ยท Draw Steel Monsters v1

Ogre Juggernaut

Level 2 Elite Harrier
Giant, Ogre EV 16
Size
2
Speed
6
Stamina
80
Stability
2
Free Strike
5
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +2
A +1
R -1
I 0
P -1
Pitchfork Catapult 2d10 + 2
Signature Ability
Charge, Melee, Strike, Weapon ◎ Main action
⚔ Melee 2 ◎ Two creatures or objects
≤11 7 damage
12–16 11 damage; A<1 vertical push 2
17+ 13 damage; A<2 vertical slide 3
1 Malice: Each target who has M<1 is bleeding (save ends).
Earth-Breaking Jump 2d10 + 2
Area, Weapon ◎ Main action
⚔ 3 burst ◎ Each creature in the area
Effect: The juggernaut jumps up to 6 squares before using this ability.
≤11 4 damage
12–16 6 damage; push 2; M<1 prone
17+ 9 damage; push 4; M<2 prone
Horrible Bellow
2 Malice
Area ◎ Maneuver
⚔ 3 burst ◎ Each enemy in the area
≤11 P<0 frightened (save ends)
12–16 P<1 frightened (save ends)
17+ P<2 frightened (save ends)
Effect: While a target is frightened this way, any ogre gains an edge on strikes against them.
Hrraaaaaagh!
Free triggered action
⚔ Self ◎ Self
Trigger: The juggernaut takes damage.
Effect: The juggernaut moves up to their speed and can make a free strike.
Destructive Path
The juggernaut automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.
Defiant Anger
While winded, the juggernaut has damage immunity 2.