Immunity: โ
Weakness: โ
Movement: โ
Might
+2
Agility
+1
Reason
-1
Intuition
0
Presence
-1
◆
2d10 + 2
Signature Ability
Charge,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ Two creatures or objects
≤11
7 damage
12–16
11 damage; A<1 vertical push 2
17+
13 damage; A<2 vertical slide 3
1 Malice: Each target who has M<1 is bleeding (save ends).
Area,
Weapon
◎ Main action
⚔ 3 burst
◎ Each creature in the area
Effect: The juggernaut jumps up to 6 squares before using this ability.
≤11
4 damage
12–16
6 damage; push 2; M<1 prone
17+
9 damage; push 4; M<2 prone
⚔ 3 burst
◎ Each enemy in the area
≤11
P<0 frightened (save ends)
12–16
P<1 frightened (save ends)
17+
P<2 frightened (save ends)
Effect: While a target is frightened this way, any ogre gains an edge on strikes against them.
⚔ Self
◎ Self
Trigger: The juggernaut takes damage.
Effect: The juggernaut moves up to their speed and can make a free strike.
★
Destructive Path
The juggernaut automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.
★
Defiant Anger
While winded, the juggernaut has damage immunity 2.