Immunity: Psychic 6
Weakness: —
Movement: Fly, swim
Might
+4
Agility
-1
Reason
+4
Intuition
+2
Presence
+3
◆
2d10 + 4
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 3
◎ Two creatures or objects
≤11
11 damage; M<2 weakened or the target is slimed (save ends)
12–16
17 damage; M<3 weakened or the target is slimed (save ends)
17+
20 damage; M<4 weakened and the target is slimed (save ends)
Effect: A slimed target takes 4 psychic damage whenever they make a power roll.
Area,
Weapon
◎ Main action
⚔ 7 × 2 line within 1
◎ Each creature and object in the area
≤11
6 acid damage; A<2 push special
12–16
10 acid damage; A<3 push special
17+
13 acid damage; A<4 push special and prone
Effect: Each creature pushed this way is pushed to an unoccupied space in the area as far as possible from the olothec.
1 Malice: This area is difficult terrain. Any creature who enters the area or moves within it for the first time on a turn and has A<3 is knocked prone.
Psionic,
Ranged,
Strike
◎ Main action
⚔ Ranged 10
◎ One creature
≤11
13 psychic damage; I<2 the target is transformed (save ends)
12–16
20 psychic damage; I<3 the target is transformed (save ends)
17+
27 psychic damage; I<4 the target is transformed (save ends)
Effect: Each time a target is transformed, the Director chooses one of the following transformations. When a target ends the transformed effect, all transformations end on them too.
Head: The target's head becomes a ball of slime. They can't communicate and have line of effect only within 3 squares.
Legs: The target's legs become pillars of ooze. They are slowed when on land and can automatically swim at full speed while moving.
Torso: The target's arms become gelatinous. They can't benefit from edges or double edges and can't gain or use surges.
⚔ Self
◎ Self
Effect: The olothec teleports to an unoccupied space within 10 squares of them. Alternatively, they swap places with a creature or object within 5 squares of them.
⚔ Ranged 5
◎ Each enemy
Trigger: An enemy within distance deals damage to the olothec.
Effect: The target takes 8 psychic damage and has psychic weakness 3 until the end of the olothec's next turn.
◆
2d10 + 4
Villain Action 1
⚔ Ranged 20
◎ Each enemy
≤11
10 psychic damage; P<3 frightened (save ends)
12–16
14 psychic damage; P<4 frightened (save ends)
17+
17 psychic damage; P<5 frightened (save ends)
Effect: While frightened this way, a target can't make saving throws to end any other effects.
⚔ 10 burst
◎ Each creature in the area
Effect: The olothec slides each target up to 5 squares. Each target takes 12 psychic damage, and if they have M<3 they are weakened and slimed (save ends). A slimed target takes 4 psychic damage whenever they make a power roll. Additionally, until the start of their next turn, the olothec has damage immunity 4.
◆
2d10 + 4
Villain Action 3
⚔ 10 burst
◎ Each creature in the area
≤11
7 psychic damage; R<2 the target is devolved (save ends)
12–16
13 psychic damage; R<3 the target is devolved (save ends)
17+
16 psychic damage; R<4 the target is devolved (save ends)
Effect: A devolved creature has a -1 score for all their characteristics other than Reason.
⚔ Self
◎ Self
Effect: The olothec takes an additional main action on their turn. They can use this feature even if they are dazed.
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 3
◎ One slimed, transformed, or devolved creature
≤11
13 psychic damage; A<2 grabbed
12–16
17 psychic damage; A<3 grabbed
17+
20 psychic damage; A<4 grabbed
Effect: The olothec can pull a target grabbed this way adjacent to them. While grabbed this way, a target can't make saving throws to end any other effects, and the olothec has a double edge on strikes against them.
⚔ Self
◎ Self
Effect: The olothec broadcasts their memory of the universe in its primordial state—a sweeping cacophony of transcendental irrationality and unceasing change. Until the end of the encounter, any creature who starts their turn within 3 squares of the olothec and has R<3 is dazed and slowed until the end of their next turn.
★
Solo Monster
End Effect: At the end of each of their turns, the olothec can take 10 damage and end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The olothec can take two turns each round. They can't take turns consecutively.
★
Gelatinosis
A creature permanently devolves into a slime servant if they spend 1 continuous minute weakened by Devolving Tentacles, they are reduced to 0 Stamina by the psychic damage from Devolving Tentacles, or they suffer all three transformations from Oozing Transformation.
★
Primordial Mind
The olothec can't be made frightened or taunted.
★
Slime Sense
A slimed or transformed creature can't have concealment from or be hidden from the olothec.