Immunity: โ
Weakness: โ
Movement: โ
Might
+1
Agility
+2
Reason
0
Intuition
+1
Presence
-1
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
6 damage; the garotter can shift 1 square
12–16
9 damage; the garotter shifts up to 2 squares
17+
12 damage; the garotter shifts up to 3 squares
Effect: If this ability gains an edge or has a double edge, it deals an extra 4 damage.
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature
≤11
6 damage
12–16
9 damage; I<1 dazed (save ends)
17+
12 damage; grabbed; I<2 dazed (save ends)
Effect: While grabbed this way, a target can't communicate or use magic abilities.
⚔ Self
◎ Self
Effect: The garotter turns invisible until the end of their turn. This invisibility ends early if they take damage or use an ability.
★
Relentless
If the garotter is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the garotter is reduced to 1 Stamina instead.