Immunity: โ
Weakness: โ
Movement: โ
Might
+2
Agility
+2
Reason
-1
Intuition
-1
Presence
+2
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
7 damage
12–16
11 damage; prone
17+
14 damage; prone; M<2 bleeding (save ends)
Effect: A target who is already prone takes an extra 6 damage.
⚔ Self
◎ Self
Trigger: The juggernaut takes damage.
Effect: The juggernaut moves up to their speed and can make a free strike.
★
Blood in the Water
Whenever the juggernaut willingly moves, they can move 3 additional squares if they end their movement closer to a prone creature.
★
Relentless
If the juggernaut is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the juggernaut is reduced to 1 Stamina instead.