Immunity: โ
Weakness: โ
Movement: โ
Might
+3
Agility
+2
Reason
+1
Intuition
+2
Presence
+2
⚔ Ranged 10
◎ One ally
Effect: The target moves up to their speed and can use a main action.
1 Malice: The warleader targets two allies.
3 Malice: The warleader targets one ally and a minion squad.
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ Each enemy
≤11
7 damage; push 1; M<1 dazed (save ends)
12–16
10 damage; push 3; M<2 dazed (save ends)
17+
13 damage; push 5; M<3 dazed (save ends)
⚔ Self and ranged 10
◎ Self and three allies
Effect: Each target moves up to their speed and can use the Grab maneuver, which gains an edge.
⚔ Ranged 10
◎ One creature
Trigger: The target obtains a tier 1 outcome on one power roll.
Effect: The target has a double edge on their next power roll before the end of the encounter.
⚔ 10 burst
◎ Each ally in the area
Effect: Each target moves up to their speed. Each enemy adjacent to a target after this move makes an Intuition test.
≤11
Frightened of the warleader (save ends)
12–16
Frightened of the warleader (EoT)
17+
No effect.
⚔ Ranged 10
◎ Self
Effect: The warleader shifts up to their speed, and four orc blitzers appear in unoccupied spaces within distance.
⚔ Self
◎ Self
Effect: Three times in succession, the warleader shifts up to their speed and can use Mace Lariat.
★
End Effect
At the end of each of their turns, the warleader can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
★
Relentless
If the warleader is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the warleader is reduced to 1 Stamina instead.