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Radenwight Maestro

Level 1 Leader · Draw Steel Monsters v1

Radenwight Maestro

Level 1 Leader
Humanoid, Radenwight EV 12
Size
1S
Speed
5
Stamina
80
Stability
1
Free Strike
4
Immunity: Weakness:
Movement: Climb
M -2
A +2
R 0
I +1
P +3
Cacophony 2d10 + 3
Signature Ability
Area, Magic ◎ Main action
⚔ 5 burst ◎ Each enemy in the area
≤11 3 sonic damage; slide 1, the maestro can shift 1 square
12–16 6 sonic damage; slide 3, the maestro shifts up to 3 squares
17+ 8 sonic damage; slide 5, the maestro shifts up to 5 squares
Effect: Each ally within distance can use Ready Rodent as a free triggered action once before the end of the round.
Tempo Change 2d10 + 3
Magic, Ranged, Strike ◎ Maneuver
⚔ Ranged 10 ◎ Two enemies
≤11 P<1 slowed (save ends)
12–16 P<2 slowed (save ends)
17+ P<3 slowed (save ends)
3 Malice: Each ally within 3 squares of any target has a +2 bonus to speed until the end of their next turn.
Ever-Ready Rodent
2 Malice
Magic, Ranged ◎ Free triggered action
⚔ Ranged 15 ◎ The triggering creature
Trigger: A creature within distance deals damage to an ally or takes damage from an ally.
Effect: The maestro makes a free strike against the target.
Overture
Villain Action 1
Area
⚔ 10 burst ◎ Each ally in the area
Effect: Each target can shift up to their speed or take the Defend action.
Solo Act
Villain Action 2
Ranged
⚔ Ranged 15 ◎ One creature
Effect: Until the end of their next turn, the target halves any damage they take, gains a +4 damage bonus to strikes, and has their speed doubled.
Rondo of Rat
Villain Action 3
Area
⚔ 10 burst ◎ Each dead ally in the area
Effect: Each target stands, makes a free strike, then falls dead again. Any ally of the targets can use Ready Rodent as a free triggered action once in conjunction with these free strikes.
End Effect
At the end of each of their turns, the maestro can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.