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Radenwight Piper

Level 1 Platoon Support · Draw Steel Monsters v1

Radenwight Piper

Level 1 Platoon Support
Humanoid, Radenwight EV 6
Size
1S
Speed
5
Stamina
30
Stability
0
Free Strike
3
Immunity: Weakness:
Movement: Climb
M 0
A 0
R 0
I +2
P +1
Piercing Trill 2d10 + 2
Signature Ability
Magic, Melee, Ranged, Strike ◎ Main action
⚔ Melee 1 or ranged 10 ◎ One creature or object
≤11 5 sonic damage; push 1
12–16 7 sonic damage; push 3
17+ 9 sonic damage; push 4
Effect: The piper or one ally within distance regains Stamina equal to the damage dealt.
Vivace Vivace!
Area, Magic ◎ Maneuver
⚔ 3 burst ◎ Each ally in the area
Effect: Each target who has used their Ready Rodent ability this round regains the use of their triggered action.
2 Malice: The area increases to a 6 burst.
Ready Rodent
Triggered action
Melee, Weapon
⚔ Melee 1 ◎ One creature
Trigger: An ally deals damage to the target.
Effect: The piper makes a free strike against the target.
Musical Suggestion
At the end of the piper's turn, they can slide one adjacent creature up to 2 squares, ignoring stability.