Magic,
Melee,
Strike,
Weapon
◎ Main action
≤11
5 damage; the remasch can teleport up to 2 squares
12–16
6 damage; the remasch can teleport up to 3 squares
17+
8 damage; the remasch can teleport up to 5 squares
5 Malice: The remasch takes an adjacent creature with them when they teleport. The creature appears in an unoccupied space adjacent to the remasch's destination.