Immunity: โ
Weakness: โ
Movement: โ
Might
+1
Agility
0
Reason
0
Intuition
+2
Presence
0
◆
2d10 + 2
Signature Ability
Magic,
Melee,
Ranged,
Strike
◎ Main action
⚔ Melee 1 or ranged 10
◎ Two creatures or objects
≤11
7 holy damage
12–16
10 holy damage
17+
13 holy damage
Effect: The conduit or one ally within distance regains Stamina equal to half the damage dealt.
⚔ Ranged 10
◎ Self and five allies
Effect: Each target gains an edge on their next strike.
★
Stalwart Guardian
Strikes made against allies adjacent to the conduit take a bane.
★
Rivalry
At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.