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Rival Conduit (4th Echelon)

Level 10 Elite Support ยท Draw Steel Monsters v1

Rival Conduit (4th Echelon)

Level 10 Elite Support
Humanoid, Rival EV 48
Size
1M
Speed
5
Stamina
240
Stability
1
Free Strike
10
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +4
A +1
R +1
I +5
P +3
Sunder the Very Skies 2d10 + 5
Signature Ability
Magic, Melee, Ranged, Strike ◎ Main action
⚔ Melee 1 or ranged 10 ◎ Two creatures or objects
≤11 15 damage; vertical slide 3; M<3 5 lightning damage
12–16 20 damage; vertical slide 4; M<4 7 lightning damage
17+ 24 damage; vertical slide 5; M<5 9 lightning damage
Effect: The conduit or one ally within distance regains Stamina equal to half the damage dealt.
2 Malice: Two additional allies within distance regain the same amount of Stamina.
Empyrean Boon
5 Malice
Magic, Ranged ◎ Maneuver
⚔ Ranged 10 ◎ Self and five allies
Effect: Each target has a double edge on their next strike, and that strike deals an extra 10 holy damage. Additionally, they can vertical slide each creature targeted by the strike up to 2 squares.
Unwavering Defender
Damage dealt to any ally adjacent to the conduit is halved.
Rivalry
At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.