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Rival Conduit (4th Echelon)

Level 10 Elite Support ยท Draw Steel Monsters v1

Rival Conduit (4th Echelon)

Level 10 Elite Support
Humanoid, Rival EV 48
Size
1M
Speed
5
Stamina
240
Stability
1
Free Strike
10
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +4
A +1
R +1
I +5
P +3
◆ Sunder the Very Skies 2d10 + 5
Signature Ability
Magic, Melee, Ranged, Strike ◎ Main action
⚔ Melee 1 or ranged 10 ◎ Two creatures or objects
≤11 15 damage; vertical slide 3; M<3 5 lightning damage
12–16 20 damage; vertical slide 4; M<4 7 lightning damage
17+ 24 damage; vertical slide 5; M<5 9 lightning damage
Effect: The conduit or one ally within distance regains Stamina equal to half the damage dealt.
2 Malice: Two additional allies within distance regain the same amount of Stamina.
◆ Empyrean Boon
5 Malice
Magic, Ranged ◎ Maneuver
⚔ Ranged 10 ◎ Self and five allies
Effect: Each target has a double edge on their next strike, and that strike deals an extra 10 holy damage. Additionally, they can vertical slide each creature targeted by the strike up to 2 squares.
★
Unwavering Defender
Damage dealt to any ally adjacent to the conduit is halved.
★
Rivalry
At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.