Immunity: โ
Weakness: โ
Movement: โ
Might
0
Agility
0
Reason
+2
Intuition
+1
Presence
0
◆
2d10 + 2
Signature Ability
Green,
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 10
◎ Two creatures or objects
≤11
7 damage; slide 1
12–16
10 damage; slide 2
17+
13 damage; slide 3
Area,
Green,
Magic,
Ranged
◎ Main action
⚔ 3 cube within 10
◎ Each enemy in the area
≤11
3 damage
12–16
5 damage; restrained (EoT)
17+
8 damage; restrained (save ends)
Effect: The area is difficult terrain for enemies until the end of the encounter. Any enemy in the area has acid weakness 2.
⚔ Self
◎ Self
Trigger: The elementalist takes damage.
Effect: The elementalist can teleport up to 2 squares. Each creature adjacent to the space they leave takes 2 corruption damage.
★
Rivalry
At the start of an encounter, the elementalist chooses one creature within their line of effect. Both the elementalist and the creature can add a d3 roll to power rolls they make against each other.