← Browse Monsters

Rival Elementalist (2nd Echelon)

Level 5 Elite Controller ยท Draw Steel Monsters v1

Rival Elementalist (2nd Echelon)

Level 5 Elite Controller
Humanoid, Rival EV 28
Size
1M
Speed
5
Stamina
120
Stability
1
Free Strike
6
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M 0
A +2
R +3
I +2
P 0
The Thriving Wilds 2d10 + 3
Signature Ability
Green, Magic, Ranged, Strike ◎ Main action
⚔ Ranged 10 ◎ Two creatures or objects
≤11 9 damage; slide 1; M<3 3 acid damage
12–16 14 damage; slide 2; M<4 5 acid damage
17+ 17 damage; slide 3; M<5 7 acid damage
The Depths Hunger 2d10 + 3
4 Malice
Area, Green, Magic, Ranged ◎ Main action
⚔ 4 cube within 10 ◎ Each enemy in the area
≤11 5 damage
12–16 9 damage; restrained (EoT)
17+ 11 damage; restrained (save ends)
Effect: The area is difficult terrain for enemies until the end of the encounter. Any enemy in the area has acid weakness 3.
Fissures of Darkness
Triggered action
Magic, Void
⚔ Self ◎ Self
Trigger: The elementalist takes damage.
Effect: The elementalist can teleport up to 3 squares. Each creature adjacent to the space they leave takes 3 corruption damage.
Rivalry
At the start of an encounter, the elementalist chooses one creature within their line of effect. Both the elementalist and the creature can add a d3 roll to power rolls they make against each other.