Immunity: โ
Weakness: โ
Movement: โ
Might
0
Agility
+2
Reason
+4
Intuition
+3
Presence
0
◆
2d10 + 4
Signature Ability
Green,
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 10
◎ Two creatures or objects
≤11
12 damage; slide 2; M<2 4 acid damage
12–16
17 damage; slide 3; M<3 6 acid damage
17+
21 damage; slide 4; M<4 8 acid damage
Effect: One ally within distance ends one condition on themself.
Area,
Green,
Magic,
Ranged
◎ Main action
⚔ 5 cube within 10
◎ Each enemy in the area
≤11
6 damage
12–16
10 damage; restrained (EoT)
17+
14 damage; restrained (save ends)
Effect: The area is difficult terrain for enemies until the end of the encounter. Any enemy in the area has acid weakness 5.
⚔ Self
◎ Self
Trigger: The elementalist takes damage.
Effect: The elementalist can teleport up to 4 squares. Each creature adjacent to the space they leave or appear in takes 4 corruption damage.
★
Rivalry
At the start of an encounter, the elementalist chooses one creature within their line of effect. Both the elementalist and the creature can add a d3 roll to power rolls they make against each other.