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Rival Null (1st Echelon)

Level 2 Elite Harrier ยท Draw Steel Monsters v1

Rival Null (1st Echelon)

Level 2 Elite Harrier
Humanoid, Rival EV 16
Size
1M
Speed
7
Stamina
80
Stability
3
Free Strike
5
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M 0
A +2
R +1
I +2
P 0
◆ Nimble Step 2d10 + 2
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 7 damage; the null shifts up to 2 squares
12–16 10 damage; the null shifts up to 3 squares
17+ 13 damage; the null shifts up to 4 squares
◆ Numb 2d10 + 2
2 Malice
Melee, Psionic, Strike, Weapon ◎ Maneuver
⚔ Melee 1 ◎ One creature or object
≤11 7 damage; R<0 slowed (EoT)
12–16 10 damage; R<1 slowed (EoT)
17+ 13 damage; R<2 dazed and slowed (EoT)
★
Inertial Shield
The first time each round that the null is targeted by a damage-dealing strike, they halve the damage.
★
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.