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Rival Null (1st Echelon)

Level 2 Elite Harrier ยท Draw Steel Monsters v1

Rival Null (1st Echelon)

Level 2 Elite Harrier
Humanoid, Rival EV 16
Size
1M
Speed
7
Stamina
80
Stability
3
Free Strike
5
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M 0
A +2
R +1
I +2
P 0
Nimble Step 2d10 + 2
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 7 damage; the null shifts up to 2 squares
12–16 10 damage; the null shifts up to 3 squares
17+ 13 damage; the null shifts up to 4 squares
Numb 2d10 + 2
2 Malice
Melee, Psionic, Strike, Weapon ◎ Maneuver
⚔ Melee 1 ◎ One creature or object
≤11 7 damage; R<0 slowed (EoT)
12–16 10 damage; R<1 slowed (EoT)
17+ 13 damage; R<2 dazed and slowed (EoT)
Inertial Shield
The first time each round that the null is targeted by a damage-dealing strike, they halve the damage.
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.