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Rival Null (2nd Echelon)

Level 5 Elite Harrier ยท Draw Steel Monsters v1

Rival Null (2nd Echelon)

Level 5 Elite Harrier
Humanoid, Rival EV 28
Size
1M
Speed
7
Stamina
140
Stability
3
Free Strike
6
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M 0
A +3
R +1
I +3
P 0
◆ Agile Stride 2d10 + 3
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 9 damage; the null shifts up to 3 squares
12–16 14 damage; the null shifts up to 4 squares; A<2 11 damage
17+ 17 damage; the null shifts up to 5 squares; A<3 11 damage
◆ Deaden 2d10 + 3
2 Malice
Melee, Psionic, Strike, Weapon ◎ Maneuver
⚔ Melee 1 ◎ One creature or object
≤11 9 damage; R<1 dazed (EoT)
12–16 14 damage; R<2 dazed (save ends)
17+ 17 damage; R<3 dazed and restrained (save ends)
★
Inertial Shield
The first time each round that the null is targeted by a damage-dealing strike, they halve the damage.
★
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.