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Rival Null (4th Echelon)

Level 10 Elite Harrier ยท Draw Steel Monsters v1

Rival Null (4th Echelon)

Level 10 Elite Harrier
Humanoid, Rival EV 48
Size
1M
Speed
7
Stamina
240
Stability
3
Free Strike
10
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +3
A +5
R +4
I +5
P 0
Kinetic Danse 2d10 + 5
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 15 damage; the null shifts up to 4 squares; A<3 10 damage
12–16 20 damage; the null shifts up to 5 squares; A<4 15 damage
17+ 24 damage; the null shifts up to 6 squares; A<5 19 damage
Incapacitate 2d10 + 5
5 Malice
Melee, Psionic, Strike, Weapon ◎ Maneuver
⚔ Melee 1 ◎ Two creatures or objects
≤11 13 damage; R<3 dazed and restrained (save ends)
12–16 17 damage; R<4 dazed and restrained (save ends)
17+ 20 damage; R<5 dazed and restrained (save ends)
Energy Conservation
The first time each round that the null is targeted by a strike, it takes a bane and the null halves the damage from it. The creature making the strike takes 10 damage.
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.