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Rival Null (4th Echelon)

Level 10 Elite Harrier ยท Draw Steel Monsters v1

Rival Null (4th Echelon)

Level 10 Elite Harrier
Humanoid, Rival EV 48
Size
1M
Speed
7
Stamina
240
Stability
3
Free Strike
10
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +3
A +5
R +4
I +5
P 0
◆ Kinetic Danse 2d10 + 5
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 15 damage; the null shifts up to 4 squares; A<3 10 damage
12–16 20 damage; the null shifts up to 5 squares; A<4 15 damage
17+ 24 damage; the null shifts up to 6 squares; A<5 19 damage
◆ Incapacitate 2d10 + 5
5 Malice
Melee, Psionic, Strike, Weapon ◎ Maneuver
⚔ Melee 1 ◎ Two creatures or objects
≤11 13 damage; R<3 dazed and restrained (save ends)
12–16 17 damage; R<4 dazed and restrained (save ends)
17+ 20 damage; R<5 dazed and restrained (save ends)
★
Energy Conservation
The first time each round that the null is targeted by a strike, it takes a bane and the null halves the damage from it. The creature making the strike takes 10 damage.
★
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.