Immunity: โ
Weakness: โ
Movement: โ
Might
0
Agility
+2
Reason
0
Intuition
0
Presence
+1
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ Two creatures or objects
≤11
7 damage
12–16
11 damage
17+
14 damage; A<2 bleeding (save ends)
1 Malice: The shadow can teleport up to 5 squares, then can attempt to hide.
⚔ Self
◎ Self
Effect: The shadow coats their weapon with poison. They gain an edge on their next strike, and any potency for that strike increases by 1.
★
Exploit Opening
The shadow deals an extra 5 damage to any bleeding target.
★
Rivalry
At the start of an encounter, the shadow chooses one creature within their line of effect. Both the shadow and the creature can add a d3 roll to power rolls they make against each other.