← Browse Monsters

Rival Shadow (4th Echelon)

Level 10 Elite Ambusher ยท Draw Steel Monsters v1

Rival Shadow (4th Echelon)

Level 10 Elite Ambusher
Humanoid, Rival EV 48
Size
1M
Speed
7
Stamina
240
Stability
1
Free Strike
10
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M 0
A +5
R +3
I +2
P +4
A Hush of Ash 2d10 + 5
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 15 damage; A<3 bleeding (save ends)
12–16 21 damage; A<4 bleeding (save ends)
17+ 25 damage; A<5 bleeding (save ends)
1 Malice: The shadow can teleport up to 10 squares, then can attempt to hide.
Envenomed Steel
◎ Maneuver
⚔ Self ◎ Self
Effect: The shadow coats their weapon with poison. They have a double edge on their next strike, any potency for that strike increases by 2, and if the target has M<4 they are weakened (save ends).
Exploit Weakness
The shadow deals an extra 10 damage to any target affected by a condition.
Rivalry
At the start of an encounter, the shadow chooses one creature within their line of effect. Both the shadow and the creature can add a d3 roll to power rolls they make against each other.