Immunity: โ
Weakness: โ
Movement: โ
Might
+4
Agility
+1
Reason
+3
Intuition
0
Presence
+2
◆
2d10 + 4
Signature Ability
Ranged,
Strike,
Weapon
◎ Main action
⚔ Ranged 10
◎ Two creatures or objects
≤11
13 damage
12–16
18 damage; A<2 prone
17+
22 damage; A<3 prone
4 Malice: Two allies within distance move up to their speed and can use a signature ability.
Ranged,
Strike,
Weapon
◎ Main action
⚔ Ranged 10
◎ One creature or object
≤11
15 damage; M<2 weakened (save ends)
12–16
21 damage; M<3 weakened (save ends)
17+
26 damage; M<4 weakened (save ends)
Effect: Two allies adjacent to the target each regain 7 Stamina.
⚔ Ranged 10
◎ The triggering enemy
Trigger: An enemy within distance willingly moves.
Effect: At any point during the movement, the tactician uses a signature ability against the target.
★
Rivalry
At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.