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Rival Tactician (3rd Echelon)

Level 8 Elite Artillery ยท Draw Steel Monsters v1

Rival Tactician (3rd Echelon)

Level 8 Elite Artillery
Humanoid, Rival EV 40
Size
1M
Speed
5
Stamina
180
Stability
2
Free Strike
9
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +4
A +1
R +3
I 0
P +2
Command From the Back 2d10 + 4
Signature Ability
Ranged, Strike, Weapon ◎ Main action
⚔ Ranged 10 ◎ Two creatures or objects
≤11 13 damage
12–16 18 damage; A<2 prone
17+ 22 damage; A<3 prone
4 Malice: Two allies within distance move up to their speed and can use a signature ability.
Safeguard 2d10 + 4
3 Malice
Ranged, Strike, Weapon ◎ Main action
⚔ Ranged 10 ◎ One creature or object
≤11 15 damage; M<2 weakened (save ends)
12–16 21 damage; M<3 weakened (save ends)
17+ 26 damage; M<4 weakened (save ends)
Effect: Two allies adjacent to the target each regain 7 Stamina.
Quickshot
Triggered action
Ranged
⚔ Ranged 10 ◎ The triggering enemy
Trigger: An enemy within distance willingly moves.
Effect: At any point during the movement, the tactician uses a signature ability against the target.
Rivalry
At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.