Immunity: โ
Weakness: โ
Movement: โ
Might
+5
Agility
+2
Reason
+4
Intuition
0
Presence
+1
◆
2d10 + 5
Signature Ability
Ranged,
Strike,
Weapon
◎ Main action
⚔ Ranged 10
◎ Two creatures or objects
≤11
15 damage
12–16
21 damage; A<4 prone and can't stand (EoT)
17+
25 damage; prone; A<5 can't stand (EoT)
5 Malice: Two allies within distance move up to their speed and can use a signature ability that has a double edge.
Area,
Ranged,
Weapon
◎ Main action
⚔ 3 cube within 10
◎ One creature in the area
≤11
10 damage; M<3 weakened (save ends)
12–16
16 damage; M<4 weakened (save ends)
17+
20 damage; M<5 weakened (save ends)
Effect: Each ally in the area regains 10 Stamina.
⚔ Ranged 10
◎ The triggering enemy
Trigger: An enemy within distance willingly moves.
Effect: At any point during the movement, the tactician and one ally within distance can use a signature ability against the target.
★
Rivalry
At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.