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Rival Tactician (4th Echelon)

Level 10 Elite Artillery ยท Draw Steel Monsters v1

Rival Tactician (4th Echelon)

Level 10 Elite Artillery
Humanoid, Rival EV 48
Size
1M
Speed
5
Stamina
220
Stability
2
Free Strike
10
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +5
A +2
R +4
I 0
P +1
Forward Assault 2d10 + 5
Signature Ability
Ranged, Strike, Weapon ◎ Main action
⚔ Ranged 10 ◎ Two creatures or objects
≤11 15 damage
12–16 21 damage; A<4 prone and can't stand (EoT)
17+ 25 damage; prone; A<5 can't stand (EoT)
5 Malice: Two allies within distance move up to their speed and can use a signature ability that has a double edge.
Guardian From Afar 2d10 + 5
3 Malice
Area, Ranged, Weapon ◎ Main action
⚔ 3 cube within 10 ◎ One creature in the area
≤11 10 damage; M<3 weakened (save ends)
12–16 16 damage; M<4 weakened (save ends)
17+ 20 damage; M<5 weakened (save ends)
Effect: Each ally in the area regains 10 Stamina.
Battlefield Control
Triggered action
Ranged
⚔ Ranged 10 ◎ The triggering enemy
Trigger: An enemy within distance willingly moves.
Effect: At any point during the movement, the tactician and one ally within distance can use a signature ability against the target.
Rivalry
At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.