← Browse Monsters

Rival Talent (4th Echelon)

Level 10 Elite Hexer ยท Draw Steel Monsters v1

Rival Talent (4th Echelon)

Level 10 Elite Hexer
Humanoid, Rival EV 48
Size
1M
Speed
5
Stamina
220
Stability
2
Free Strike
10
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M 0
A 0
R +5
I 0
P +1
Override 2d10 + 5
Signature Ability
Psionic, Ranged, Strike, Telekinesis ◎ Main action
⚔ Ranged 10 ◎ Two creatures or objects
≤11 15 psychic damage
12–16 20 psychic damage
17+ 24 psychic damage
4 Malice: Each target moves up to their speed and can make a free strike against one enemy of the talent's choice. The target's movement can provoke opportunity attacks, but they can't otherwise be moved in a way that would harm them.
Steal Time 2d10 + 5
3 Malice
Chronopathy, Psionic, Ranged ◎ Maneuver
⚔ Ranged 10 ◎ One creature or object
≤11 R<3 slowed (save ends)
12–16 R<4 restrained (save ends)
17+ R<5 restrained (save ends)
Effect: One ally within distance can use an additional main action on their next turn.
Psionic Retribution
2 Malice
Psionic ◎ Triggered action
⚔ Self; see below ◎ Self
Trigger: A creature deals damage to the talent.
Effect: The talent halves the damage and shifts up to 2 squares. The triggering creature takes psychic damage equal to half the damage dealt and is pushed up to 5 squares.
Rivalry
At the start of an encounter, the talent chooses one creature within their line of effect. Both the talent and the creature can add a d3 roll to power rolls they make against each other.