Immunity: Corruption 1, Poison 1
Weakness: —
Movement: —
With Captain: +1 damage bonus to strikes
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object per minion
≤11
2 damage
12–16
4 damage
17+
5 damage; M<2 prone if size 1, or slowed (save ends) otherwise