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Ruinant

Level 1 Horde Harrier · Draw Steel Monsters v1

Ruinant

Level 1 Horde Harrier
Abyssal, Demon EV 3
Size
1M
Speed
6
Stamina
15
Stability
0
Free Strike
1
Immunity: Weakness: Holy 3
Movement:
M 0
A +2
R 0
I 0
P +1
Bloodletting Claws 2d10 + 2
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 3 damage
12–16 4 damage
17+ 5 damage; M<2 bleeding (save ends)
Salt Wounds 2d10 + 2
3 Malice
Magic, Ranged, Strike ◎ Maneuver
⚔ Ranged 10 ◎ Three creatures
Special: Each target must be less than full Stamina.
≤11 1 corruption damage
12–16 2 corruption damage
17+ 3 corruption damage
Lethe
While the ruinant is winded, they gain an edge on strikes, and any strike made against them gains an edge.
Soulsight
Any creature within 2 squares of the ruinant can't be hidden from them.