Immunity: —
Weakness: Holy 3
Movement: —
Might
0
Agility
+2
Reason
0
Intuition
0
Presence
+1
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ Two creatures or objects
≤11
3 damage
12–16
4 damage
17+
5 damage; M<2 bleeding (save ends)
Magic,
Ranged,
Strike
◎ Maneuver
⚔ Ranged 10
◎ Three creatures
Special: Each target must be less than full Stamina.
≤11
1 corruption damage
12–16
2 corruption damage
17+
3 corruption damage
★
Lethe
While the ruinant is winded, they gain an edge on strikes, and any strike made against them gains an edge.
★
Soulsight
Any creature within 2 squares of the ruinant can't be hidden from them.