Immunity: โ
Weakness: โ
Movement: โ
Might
+2
Agility
-1
Reason
-4
Intuition
0
Presence
-1
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ Two creatures or objects
≤11
7 damage
12–16
11 damage; prone
17+
14 damage; prone
Effect: The scyza roars, and if the target has P<2, they are frightened (save ends).
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 3
◎ One creature or object
≤11
8 damage
12–16
13 damage; prone
17+
16 damage; A<2 bleeding (save ends) and knocked prone
Effect: Against a target on top of the scyza, this ability gains an edge, and the target is pushed into an unoccupied adjacent square and knocked prone.
Area,
Ranged,
Weapon
◎ Main action
⚔ 3 cube within 2
◎ Each enemy in the area
≤11
4 sonic damage; R<0 dazed (save ends)
12–16
7 sonic damage; R<1 dazed (save ends)
17+
9 sonic damage; R<2 dazed (save ends)
⚔ 3 burst
◎ Special
Effect: The scyza kicks up a sandstorm, granting concealment to themself and any ally in the area until the end of the scyza's next turn. Each enemy in the area makes an Intuition test.
≤11
10 damage; prone; slowed (EoT)
12–16
7 damage; slowed (EoT)
17+
4 damage
⚔ Self
◎ Self
Trigger: The scyza or an ally riding the scyza is targeted by an ability.
Effect: Any damage dealt by the triggering ability is halved. If the creature or object who used the ability is within 3 squares of the scyza, the scyza can make a free strike against them.
★
Terrible Beast
The scyza deals an extra 6 damage with abilities used against objects.
★
War Harness
While riding the scyza, three size 1 allies can occupy the same space.