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Servok Builder

Level 9 Elite Brute · Draw Steel Monsters v1

Servok Builder

Level 9 Elite Brute
Construct, Servok, Soulless, Valok EV 44
Size
3
Speed
5
Stamina
240
Stability
8
Free Strike
10
Immunity: — Weakness: —
Movement: —
M +4
A -2
R -4
I -1
P -5
◆ Wrecking Ball 2d10 + 4
Signature Ability
Area, Strike, Weapon ◎ Main action
⚔ 3 cube within 5 ◎ Each enemy and object in the area
Effect: Each target must make either an Agility test or an Intuition test.
≤11 15 damage; push 5, prone
12–16 12 damage; push 3
17+ 8 damage
◆ Construction Arm 2d10 + 4
Melee, Strike, Weapon ◎ Main action
⚔ Melee 3 ◎ One creature or object
≤11 16 damage
12–16 23 damage; grabbed
17+ 28 damage; grabbed; M<4 vertical push 5
◆ Lay the Foundation
3 Malice
Area ◎ Main action
⚔ 6 × 3 line within 1 ◎ Special
Effect: The area is covered in wet concrete and is difficult terrain. Any enemy who starts their turn in the concrete makes a Might test.
≤11 Restrained (EoT)
12–16 Slowed (EoT)
17+ No effect.
◆ Build Wall
Area, Ranged ◎ Maneuver
⚔ 6 wall within 3 ◎ Special
Effect: The builder creates a concrete wall. They can also remove any unoccupied squares of wet concrete within 3 squares of them, creating two additional squares of wall for each square of concrete removed.
◆ Sputter
1 Malice
Melee ◎ Free triggered action
⚔ Melee 3 ◎ The triggering creature or object
Trigger: A creature or object within distance deals damage to the builder.
≤11 A<2 restrained (save ends)
12–16 A<3 restrained (save ends)
17+ A<4 restrained (save ends)
Effect: While a target is restrained this way, or if the target is an object, the target and their space are encased in wet concrete. A creature no longer restrained leaves squares of wet concrete behind.
★
Servok Siege Machine
The builder ignores difficult terrain, and their abilities deal an extra 15 damage to objects.
★
Crafted to Perfection
The builder's shape can't be changed by any external effect.
★
Valiar Might
While the builder isn't bleeding, weakened, or winded, any power roll made against them is automatically a tier 1 outcome. A critical hit still grants its additional main action.