Fey, Humanoid, Shadow Elf
EV 32
Immunity: —
Weakness: —
Movement: Climb
Might
+4
Agility
+3
Reason
+2
Intuition
+1
Presence
+2
◆
2d10 + 4
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ Two creatures or objects
≤11
11 damage; I<2 bleeding (save ends)
12–16
16 damage; I<3 bleeding (save ends)
17+
19 damage; I<4 bleeding (save ends)
2 Malice: The potency increases by 1.
⚔ Ranged 5
◎ Three creatures or objects casting a shadow
≤11
Pull 5; I<2 slowed (save ends)
12–16
Pull 7; I<3 slowed (save ends)
17+
Pull 10; I<4 slowed (save ends)
⚔ Ranged 10
◎ The triggering enemy
Trigger: An enemy within distance uses an ability that emits light, including abilities that deal fire or lightning damage.
Effect: The target has a double bane on the ability.
⚔ Ranged 5
◎ Special
Effect: The eclipse calls forth one brush stalker into an unoccupied space within distance. Each ally within distance can then shift up to their speed and make a free strike.
⚔ 3 burst
◎ Each enemy in the area
Effect: Each target loses all their surges. Additionally, until the end of the round, allies ignore edges and double edges on any targets' abilities, and ignore any nondamaging effects of any target's damage-dealing abilities.
◆
2d10 + 4
Villain Action 3
⚔ 3 cube within 5
◎ Each enemy in the area
≤11
7 corruption damage; R<2 the target has speed 0 (save ends)
12–16
12 corruption damage; R<3 the target has speed 0 (save ends)
17+
15 corruption damage; R<4 the target has speed 0 (save ends)
Effect: The area is shrouded in darkness that creates concealment until the end of the encounter. Any enemy who starts their turn in the area takes 5 corruption damage.
★
End Effect
At the end of each of their turns, the eclipse can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
★
Of the Umbra
The eclipse ignores concealment created by darkness. While the eclipse is in direct sunlight, they have damage weakness 3. While the eclipse has concealment, they have damage immunity 3.