Immunity: Corruption 1, Poison 1
Weakness: —
Movement: —
Might
0
Agility
+2
Reason
+1
Intuition
0
Presence
-1
◆
2d10 + 2
Signature Ability
Melee,
Ranged,
Strike,
Weapon
◎ Main action
⚔ Melee 1 or ranged 10
◎ One creature or object
≤11
4 damage
12–16
6 damage
17+
7 damage
Effect: Until the start of the skeleton's next turn, the target takes 2 damage the first time they willingly move on their turn.
⚔ 1 burst
◎ Each enemy in the area
≤11
1 damage; M<0 bleeding (save ends)
12–16
2 damage; M<1 bleeding (save ends)
17+
3 damage; M<2 bleeding (save ends)
Effect: Each target takes a bane on their next strike.
★
Arise
The first time the skeleton is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 1 Stamina and fall prone.