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Soulbinder Psyche

Level 10 Elite Hexer · Draw Steel Monsters v1

Soulbinder Psyche

Level 10 Elite Hexer
Humanoid, Soulless, War Dog EV 48
Size
1M
Speed
5
Stamina
220
Stability
1
Free Strike
10
Immunity: Weakness:
Movement: Fly, hover
M +1
A +3
R +3
I +4
P +5
Soulbind 2d10 + 5
Signature Ability
Magic, Ranged, Strike ◎ Main action
⚔ Ranged 10 ◎ Two creatures or objects
≤11 15 holy damage; P<3 the target is soulbound (save ends)
12–16 20 holy damage; P<4 the target is soulbound (save ends)
17+ 24 holy damage; P<5 the target is soulbound (save ends)
Effect: A soulbound creature can't benefit from edges or double edges, and can't gain or use surges.
Soulstorm 2d10 + 5
2 Malice
Area, Magic, Ranged ◎ Main action
⚔ 3 cube within 10 ◎ Each enemy in the area
≤11 8 corruption damage; P<3 weakened (EoT)
12–16 12 corruption damage; P<4 weakened (EoT)
17+ 15 corruption damage; P<5 weakened (EoT)
Effect: The area is difficult terrain until the start of Psyche's next turn. At the start of each of her turns, Psyche can use a maneuver to maintain this effect, move the area up to 5 squares, and make the power roll against each creature in the area's new location.
1 Malice: Until the start of Psyche's next turn, if this ability makes a creature weakened, that creature is also soulbound (save ends; see Soulbind above).
Command the Awakened
Magic, Ranged ◎ Maneuver
⚔ 5 burst ◎ Each soulbound enemy in the area
Effect: Each target takes 5 damage from a self-inflicted wound. If they have M<4, Psyche slides them up to 5 squares.
Spirit Form
Triggered action
⚔ Self ◎ Self
Trigger: An enemy moves within 2 squares of Psyche.
Effect: Psyche moves up to 5 squares, and has damage immunity 5 and ignores difficult terrain during this movement. The first time she moves through any creature during this movement, that creature takes 5 corruption damage.
Vengeance for the Slain
Free triggered action
Ranged
⚔ Ranged 10 ◎ One enemy
Trigger: A war dog within distance is made winded or reduced to 0 Stamina.
Effect: The target loses all their surges and takes 5 corruption damage.
1 Malice: The target also takes a bane on their next strike.
Immortal Soul
When Psyche is reduced to 0 Stamina, her spirit surrounds the nearest war dog, who has damage immunity 2, deals an extra 5 damage on strikes, and can use the Immortal Flare maneuver until the end of the encounter. That war dog also gains the Immortal Soul trait, and transfers this effect to the nearest war dog when they die.