≤11
3 corruption damage; P<0 weakened (save ends)
12–16
4 corruption damage; P<1 weakened (save ends)
17+
5 corruption damage; P<2 weakened (save ends)
2 Malice: The potency increases by 1. Any living creature who dies from this damage rises at the start of the next round in the target's space as a specter under the Director's control.