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Specter

Level 1 Horde Hexer · Draw Steel Monsters v1

Specter

Level 1 Horde Hexer
Undead EV 3
Size
1M
Speed
5
Stamina
10
Stability
1
Free Strike
1
Immunity: Corruption 1, Poison 1 Weakness: —
Movement: Fly, hover
M -5
A +1
R 0
I 0
P +2
◆ Decaying Touch 2d10 + 2
Signature Ability
Magic, Melee, Strike ◎ Main action
⚔ Melee 1 ◎ One creature
≤11 3 corruption damage; P<0 weakened (save ends)
12–16 4 corruption damage; P<1 weakened (save ends)
17+ 5 corruption damage; P<2 weakened (save ends)
2 Malice: The potency increases by 1. Any living creature who dies from this damage rises at the start of the next round in the target's space as a specter under the Director's control.
◆ Hidden Movement
◎ Maneuver
⚔ Self ◎ Self
Effect: The specter turns invisible, moves up to their speed, and is visible again.
★
Corruptive Phasing
The specter can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the specter moves through a creature, that creature takes 2 corruption damage. The specter doesn't take damage from being force moved into objects.