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Specter

Level 1 Horde Hexer · Draw Steel Monsters v1

Specter

Level 1 Horde Hexer
Undead EV 3
Size
1M
Speed
5
Stamina
10
Stability
1
Free Strike
1
Immunity: Corruption 1, Poison 1 Weakness:
Movement: Fly, hover
M -5
A +1
R 0
I 0
P +2
Decaying Touch 2d10 + 2
Signature Ability
Magic, Melee, Strike ◎ Main action
⚔ Melee 1 ◎ One creature
≤11 3 corruption damage; P<0 weakened (save ends)
12–16 4 corruption damage; P<1 weakened (save ends)
17+ 5 corruption damage; P<2 weakened (save ends)
2 Malice: The potency increases by 1. Any living creature who dies from this damage rises at the start of the next round in the target's space as a specter under the Director's control.
Hidden Movement
◎ Maneuver
⚔ Self ◎ Self
Effect: The specter turns invisible, moves up to their speed, and is visible again.
Corruptive Phasing
The specter can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the specter moves through a creature, that creature takes 2 corruption damage. The specter doesn't take damage from being force moved into objects.