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Strategos Alkestis

Level 10 Leader · Draw Steel Monsters v1

Strategos Alkestis

Level 10 Leader
Humanoid, Soulless, War Dog EV 48
Size
1M
Speed
5
Stamina
260
Stability
2
Free Strike
10
Immunity: Weakness:
Movement:
M +4
A +4
R +5
I +5
P +5
Houndgun and Houndblade 2d10 + 5
Signature Ability
Melee, Ranged, Strike, Weapon ◎ Main action
⚔ Melee 1 or ranged 10 ◎ Two creatures or objects
≤11 15 damage; M<4 bleeding (save ends)
12–16 21 damage; M<5 bleeding (save ends)
17+ 25 damage; M<6 bleeding (save ends)
Effect: Each target loses 1d3 Recoveries.
2 Malice: When a target is made bleeding this way, each ally adjacent to them can make a free strike against the target.
Focus Fire
Ranged ◎ Maneuver
⚔ Ranged 15 ◎ One creature or object
Effect: Until the start of Alkestis's next turn, any effect that reduces the damage taken by the target has no effect.
Artillery Enfilade 2d10 + 5
2 Malice
Area, Ranged, Weapon ◎ Triggered action
⚔ 7 × 3 line within 10 ◎ Each creature and object in the area
Trigger: An ally is reduced to 0 Stamina within 10 squares of Alkestis.
≤11 8 damage; A<4 slowed (save ends)
12–16 13 damage; A<5 slowed (save ends)
17+ 16 damage; A<6 slowed (save ends)
Effect: The area is difficult terrain until the start of the next round.
Fog of War
Villain Action 1
⚔ Special ◎ Each ally in the encounter
Effect: Each target can disappear, then reappear anywhere on the encounter map 3 or more squares away from any enemy. Additionally, each target has a double edge on their next power roll.
Send in the Second Wave
Villain Action 2
Ranged
⚔ Ranged 15 ◎ Special
Effect: For each war dog reduced to 0 Stamina in the encounter, a war dog shriketrooper appears in an unoccupied space within distance.
The Silver Wolf's Final Strategem
Villain Action 3
Area, Magic
⚔ 5 burst ◎ Each creature in the area
Effect: Until the start of the next round, each target enemy who has I<4 is dazed, each target enemy who has M<4 is restrained, and each target enemy who has A<4 can't use triggered actions. Additionally, until the end of the encounter, Alkestis and each target ally will have damage immunity 3 and deal an extra 5 damage with strikes.
End Effect
At the end of each of her turns, Alkestis can take 20 damage to end one effect on her that can be ended by a saving throw. This damage can't be reduced in any way.
Tactical Brilliance
At the start of each of Alkestis's turns, the Director gains 2 Malice. While Alkestis is alive and in the encounter, the Director also gains 1 Malice whenever a war dog in the encounter obtains a tier 3 outcome on a power roll.